Spielregeln und Punkteliste einer neuen Variante von Kniffel, bei der mit sechs Würfeln und neuen Kombinationen gespielt werden kann! Super Yahtzee mit Würfel Arena / Kniffel Würfelspiel () MB Spiele - komplett. EUR 14, Titel: Yahtzee. EUR 5,00 Versand. 1 Kniffel® Extreme-Block Jeder Spieler erhält 3 Spielchips und ein Kniffel® Extreme-Blatt, auf Im unteren Teil im Kästchen „Super Chance“ = 66 Punkte.
Super Yahtzee mit Würfel Arena / Kniffel Würfelspiel (1978) MB Spiele - komplettSpielregeln und Punkteliste einer neuen Variante von Kniffel, bei der mit sechs Würfeln und neuen Kombinationen gespielt werden kann! Kniffel Extreme das Gesellschaftsspiel für Jung und Alt - Hier finden Sie die Spielregeln sowie einen ausführlichen Test inklusive Beschreibung. Kniffel oder Yahtzee ist ein Würfelspiel mit fünf Würfeln, einem Würfelbecher und einem speziellen Spielblock. Das Spiel ist kommerziell erhältlich, wird jedoch.
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You release a die by clicking it again. When pressing 'Roll', only dice that are not locked will be rolled again.
Latest after the third roll, you must select which score you will mark by pushing score buttons. After scoring you will throw again. There are 52 different scores and the game is finished when all are marked.
Scoring You can score in any of the scoring buttons that are not already selected. The score is indicated as you move the mouse cursor over the button and those buttons which are not scoring for your throw are disabled.
Once you click a button, your score is registered. You can select an individual game from the window to see the exact points in each combination.
Network Scores Best results are saved on the game server. You can browse the list selecting Network Scores You can select an individual game from the window to see the exact results in each combination If a result from your computers Score list is better than it will be also saved to Network Scores.
Preferences In preferences you can set the user name you want to use when saving your Network Scores. Hints You should normally select combinations in 3rd column when possible.
Try to proceed in 1st and 2nd column early. You shouldn't wait Kniffel in 2nd column too long, otherwise you may later may miss some other important points in 2nd column.
Usually you should avoid marking fives, sixes and three of a kind in 4th column too early so you can mark them when trying four of a kind in 1st and 2nd column.
Enjoy Yahtzee! Controls: Mouse. Yahtzee Rating: 3. Snakes and Ladders. Classic Mahjong. UNO with Buddies.
Ludo Multiplayer. When its your turn to draw, you will have to choose a word from three options and visualize that word in 80 seconds, alternatively when somebody else is drawing you have to type your guess into the chat to gain points, be quick, the earlier you guess a word the more points you get!
Contact Terms of Service Credits The owner of this site is not responsible for any user generated content drawings, messages, usernames. In the simpler, alternative version of the Joker rule the player retains the free choice as to which category to use, but the Yahtzee can only be used as a Joker if the corresponding Upper Section box has been used.
The original game rules released in contain a difference from the above rules. The booklet stated that additional Yahtzees must be used as Jokers in the Lower Section and did not allow for their use in the Upper Section.
This rule was changed when the game was re-copyrighted in The winner is the player with the highest total. The rules do not specify what happens in the event of a tie.
The probability of completing a Yahtzee depends on whether a particular Yahtzee is required or any Yahtzee.
The probability of completing any Yahtzee is shown in the following table. The strategy is to keep any Yahtzee, four-of-a-kind, three-of-a-kind or pair that is thrown and re-roll the others.
With two pairs, either can be chosen. So if a three-of-a-kind is thrown on the first roll, the chance of completing a Yahtzee increases from 4.
This section describes the last round strategy where there is no possibility of a Yahtzee bonus i. These are the simplest situations to analyse, although even at this late stage the strategy may vary depending on the game situation.
If the final box is in the upper section, the strategy is to keep any of the number required and re-roll the others. On average 2. The distribution is as follows:.
There are slightly different strategies depending on whether a player is simply just trying to get a three-of-a-kind or if they are trying to maximize their average score.
Different strategies will also be required should a specific target be needed to achieve. The strategy to maximize the chance of getting a three-of-a-kind involves keeping any three-of-a-kind that is rolled.
If a three-of-a-kind is rolled then after the first throw the player should keep any other 5s and 6s, while after the second throw the player should keep any other 4s, 5s, and 6s.
An example is with the player keeps and throws the other 2. If a three-of-a-kind is not rolled the player should keep any pair that is rolled and re-roll the other dice, with two pairs the player should keep the higher pair, and with no pair the player should keep the highest die.
Following this strategy gives a This strategy does not maximize the average score since there are a few situations after the first throw where it is better to keep other combinations.
For instance, after throwing , keeping maximizes the chance of getting a three-of-a-kind a guaranteed score of 15 but keeping 66 maximizes the expected average score The situations where the strategy to maximize the average score differs are all after the first throw and are as follows: keep 33, 44, 55, 66 rather than or , , keep 4, 5 or 6 rather than 11, keep 5 or 6 rather than 22, keep rather than For example, with the player should keep 6 rather than 22 and with they should keep not If they follow the strategy to maximize the average score they will get a three-of-a-kind As with three-of-a-kind there are slightly different strategies depending on whether a player is simply trying to get a four-of-a-kind or they are trying to maximize their average score.
Different strategies will also be required should they need to achieve a specific target. The strategy to maximize their chance of getting a four-of-a-kind involves keeping any four-of-a-kind that they have.
If they have a four-of-a-kind then after the first throw they will keep the other if it is a 5 or 6, while after the second throw they will keep the die if it is a 4, 5 or 6.
So that with they keep and will throw the 3. If they do not have a four-of-a-kind, the player should keep any three-of-a-kind or pair that they have and re-roll the other dice.
With two pairs keep the higher pair. With no pair keep the highest die. Following this strategy provides a As with three-of-a-kind this strategy does not maximize the average score, since there are a few situations after the first throw where it is better to keep other combinations.
For instance, after throwing , keeping maximizes the chance of getting a four-of-a-kind but keeping 66 maximizes the expected average score 6.
The situations where the strategy to maximize the average score differs are all after the first throw and are as follows: keep 44, 55, 66 rather than , keep 4, 5, or 6 rather than 11, keep 6 rather than Following the strategy to maximize the average score one will get a four-of-a-kind A player will keep a Yahtzee or Full House.
A Yahtzee will score 25 under the Joker rule, even though it is not strictly a full house. Keep any four-of-a-kind, three-of-a-kind, or pairs that are thrown and re-roll the others.
With two pairs keep both. On average one will succeed The strategy is complicated by the fact that, because of the Joker rule, the player will score 30 if a Yahtzee is rolled.
Clearly one keeps any Small Straight or Yahtzee that is thrown. After the first throw keep a run of 3 or 3 out of 4 e.
Otherwise, keep a 3 or 4 or both and a 2 or 5 if one also has a 3 or 4 e. Do not keep just 2, 5, or The only difference after the second throw is that one keeps , , and , and will try to throw a Yahtzee unless the other die is a 3 or 4.
Again the strategy is complicated by the fact that, because of the Joker rule, one will score 40 if one gets a Yahtzee. Clearly one will keep any Large Straight or Yahtzee that is thrown.
The best strategy is also to keep a four-of-a-kind and try to throw a Yahtzee, even after the first throw. The player should not keep a three-of-a-kind.
Keep a small straight or 4 out of 5 e.Race to score as many points as possible in Yahtzee Party, a free online multiplayer board game. SuperKnife produces the highest quality utility knives for home and professional use. They offer a wide line of utility folders with fully replaceable blades so your knife will always be razor sharp. Super Knife Croc Automatic Knife Stainless Gold w/ White Inlay - Coming Soon!. Kniffel is a more challenging variation of popular dice game Yahtzee or Kniffel. Kniffel uses 6 dice. The aim of the game is to collect maximum amount of points by throwing six dice. You can see different combinations of dice which score in the left side of the game window. Schmidt Spiele - Das ist das Logo für eines der ältesten Markenzeichen am deutschen Spielwarenmarkt. Generationen verbinden es seit Jahrzehnten mit unterhalt. Super Knife. Super Knife SK Edge Utility Knife with Black Aluminum Handle, Plain. $ Sold Out. No reviews. Super Knife SK Edge Utility Knife with Blue Aluminum Handle, Plain. $ Sold Out. 1 review. Super Knife SK Edge Utility Knife with Red Aluminum Handle, Plain. $ Sold Out.